Getting My Fills

I spent more time investigating various means of going from 3D in blender to 2D on the plotter today. The Lightning Boy shaders for Blender allow me to craft specific, controllable hatches, fills, lighting effects, etc. and then render them very quickly at high 4000x4000 with the Eevee renderer. From there I trace the image in Illustrator and generate fill paths in Inkscape.

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Delicious Destruction

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Plotting