Altar of Meat
Production Gallery
“Altar of Meat” emerged from a growing interest in designing and developing procedural content and animation. For this project I used Blender’s Geometry nodes to create a self-assembling network of flesh ropes with simple controls allowing the user to grow, twist and complicate them from a minimal control panel.
Full geometry nodes network
Stock props and material shaders obtained via Blender Kit. Thank you to Julio Sillet (meat shader), James Middleton (stone tomb), EB Adventure Photoscans (cliffs), Joshua Whitney (patch of dirt) and Treehouse Assets (rock forest ground).